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Asterix and the Power of the Gods Mega Drive

Asterix and the Power of the Gods Mega Drive

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Folio one:
Intro

Page 2:
Astérix / Obélix (Atari 2600)
Astérix et la Potion Magique
Astérix and the Magic Cauldron
Astérix und Obélix: Die Odyssee
Astérix chez Rahàzade

Page 3:
Astérix: Le coup du menhir
Astérix (Arcade)
Astérix (Master Organisation)
Astérix and the Nifty Rescue
Astérix (Game Boy / NES)
Astérix and The Hole-and-corner Mission

Page 4:
Astérix: Caesar'south Challenge
Astérix & Obélix (SNES/etc.)
Astérix and the Power of Gods
Astérix & Obélix: Die Suche nach dem Schwarzen Gold

Folio five:
Astérix & Obélix Take on Caesar
Astérix: The Gallic Wars
Astérix: Search for Dogmatix
Astérix Mega-Madness
Asterix & Obélix Bash Them All

Page half-dozen:
Astérix & Obélix XXL / Astérix & Obélix Kick Buttix
Astérix & Obélix XXL 2: Mission: Las Vegum / Ouifix
Astérix: Rescue Obélix

Folio vii:
Astérix and the Vikings
Astérix and Cleopatra The Game
Astérix at the Olympic Games

Page 8:
Astérix Brain Trainer
Astérix & Obélix Encounter Cleopatra
Astérix - These Romans Are Crazy!

Back to the Index


Astérix: le défi de César / Astérix: Caesar's Challenge - IBM PC, Macintosh, CD-i (1994)

Phillips CD-i Comprehend

PC Embrace

Astérix: le défi de César (Astérix: Caesar's Challenge) was originally developed for the ill-fated Phillips CD-i system. Billed as an interactive educatement game platform and featuring several titles based on TV shows and movies, Astérix would seem to be a good fit, for not only some family friendly fun, only also to teach kids about European history and geography. With Panoramix as your guide, get gear up to walk across Europe and collect some aboriginal relics... and a sausage.

Astérix: le défi de César is best described equally an interactive board game. At the beginning of the game y'all're treated to a well animated intro introducing the characters and story. The story is a blend of elements from Les Douze Travaux d'Astérix and Le Bout de Gaule d'Astérix where Astérix and his friends must travel through Gaul and the surrounding territories and collect relics, treasures and souvenirs. At the starting time of the game you are given a choice of playing as Goudurix, Obélix, Bonemine, Falbala, Agecanonix or Astérix himself. Since the game takes turns, it allows for six players. The "board" is a layout of interactive windows. Depending on what window you land on, you lot will have to accomplish certain tasks, or your play slice will either be jailed, hit or moved forward by various events.

The goal is to collect a set number of artifacts that the histrion chooses before the circular begins, which starts at a default number of 7 artifacts. The artifacts range from Roman pins, small statues, the Great Sphinx of Giza replica (of which Obélix tore the nose off, co-ordinate to Astérix et Cléopâtre) and an Italian sausage. The only fashion to acquire these relics and artifacts is to reply a trivia question, which in most cases relates to Greek mythology and Roman history. These trivia questions are triggered by landing on a landmark window, and y'all can only get ane item per window, so if you land on the same window later and answer correctly, you won't go any prize.

Well-nigh of the well known characters of the Astérix universe pop upwards hither in some way or another. Most of the interactive windows trigger some form of mini game that must be finished in order to gain credits, which tin can be used to break out of jail, and and then forth. These mini games are quite a mixed handbag, with some being surprisingly fun and other being horribly boring. 1 mini game puts in the role of Cétautomatix avoiding the flying fish thrown by Ordralfabétix, another puts in the running shoes of a frightened Gaul avoiding falling hazards from the heaven and you also get to be Kiçàh jumping from carpet to carpet, a game I have never once been able to master. There are also windows where Zéozéosix will help you by letting you apply his spy gadgets and get to any square you may desire. You tin also get unlucky and land on a foursquare with the evil Roman agent Tullius Détritus which volition either take yous straight to jail or a few squares back.

An interesting outcome that's triggered at random is the appearance of Panoramix on screen. At times he volition come in and tell the player(s) to take a suspension with him and bring together along in a game of his own. These games are truly interactive every bit they require you to do things in real life rather than in game. Sometimes he will tell you to race to touch the screen beginning while other times he will ask 1 of the player to grab the game box. When the music starts, you're supposed to pass the game box effectually to each player around y'all and whoever holds it when the music stops will become straight to jail, which Panoramix cheerfully informs you. Of grade the game has no mode of knowing who actually wins these suspension games and requires the thespian to select the result through an on screen selection. I'm pretty sure this fact has led to some quack choices which has broken upward siblings and friendships considering it's and then tempting to only choice someone else rather than yourself when you are the loser. Just with a click of a button you're the winner, after all.

The game looks quite good with some fluid animation and rather high production values for a CD-i game. However information technology gets stale really fast, as there aren't many different windows to land on and repetition strikes within the first 5 minutes of playing. The voice acting in the English version save for Panoramix is horrendous and barely fits some of the characters, while the French version sounds a lot ameliorate with the casts of the cartoons returning to provide the voices. The number of quotes are very limited along with the windows and yous'll know all the lines by middle after the first time playing. And I swear, if I hear that "Fresh air is bad for your lungs" one more than time, I'll get-go smoking four packs a twenty-four hour period becase this game couldn't tell me that enough, it seems. Die difficult Astérix volition accept fun seeing all the cameos, only the fun won't last more than a few minutes. For everyone else it's just a boring board game which repeats itself instantly. Information technology was later ported to IBM PC and Macintosh computers with no changes other than faster loading times.

Quick Info:

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)

Astérix: le défi de César (IBM PC)


Astérix & Obélix - Game Boy, Game Boy Colour, Game Boy Advance, Macintosh, SNES, Windows (1995)

SNES Cover

Windows Cover

Game Boy Cover

Whenever y'all accept a squad of brothers or dynamic duos of any kind, the supporting member of that team upwards is bound to become the underdog that a big portion of the fan base will comprehend and relate to more so than the main character. Over time we've seen games featuring Luigi, Tails and Diddy Kong which established the fact that underdogs do have a loyal fan base which will support the games they star in. Astérix was certainly not excluded from this fact, and Obélix would often exist cited as a personal favorite among a large pct of the fans. Though he had already gotten his own game on the Atari in 1984, video game had evolved since then, and so it was decided to even so again allow the blue blob-like Gaul take his ain hazard. However for reasons unknown, this game would not always brand this fact clear for the fans.

The idea of adapting Le Tour de Gaule d'Astérix into a video game was apparently a well recieved premise. Just a few months before another game had been released on Phillips CD-i with that storyline as its courage, and now this game would practise the exact same. Due to non existence able to defeat the Gauls, César has decided to build a palisade around the lilliputian village in social club to keep them locked in and unable to interfere with his invasion. Astérix and Obélix are not intimidated by this and decide to play César for a fool past breaking free from the barricade, traveleing to all the occupied countries and find ane gift. When they accept collected them all, they will send all the items to César every bit a gift to bear witness that they traveled all over his empire without any problem. While the CD-i opted for a mediocre board game to get this story beyond, Astérix & Obélix goes back to a sidescrolling platformer with lots of action.

Evolution duties were given to Fleck-Managers, who had already been responsible for the NES and Game Boy versions of 1993s Astérix. Flake-Managers had a proficient rail record on Game Boy where most of their games would see a release, but Astérix & Obélix would be their only endeavour on the SNES. It's a rather long game with 27 levels and sixteen mini-games of many kinds, though near of them rely on the same mechanics used in-game. The progress of the game is what had been established with the majority of the earlier Astérix games, a voyage through many countries with different environmental hazards advisable for its climate. The game allows for 2 players simultaneously, a showtime for a console Astérix and a sorely missed feature since the arcade game. The only major difference betwixt them is the size and speed of their movement and attacks, but none of them have any individual skills. Many refer to this game every bit a port of the arcade game but other than co-op gameplay information technology bears little resemblance and do non have any connection exterior of being of the same license. Sadly, despite offer a existent two player fashion and some impressive graphics for SNES, it'due south a quite bumpy ride getting to Rome. The controls have some delay to them, which makes the fighting tedious, and it continues the foreign tradition of making the heroes uppercut straight up, limiting your reach significantly. Worse yet is that the bulk of enemies you run across can attack yous from a altitude while you have to be right by the side of them, leading you to take first impairment most of the time. Obélix as well controls and then slowly that despite being the default option, at that place very lilliputian reason to play equally him.

Items and points are scattered around the stages in true platforming fashion. You can pick upwards stars for points, and depending of your choice of graphic symbol, yous can also obtain a magic potion/roasted boar for temporary star ability. What sets this game apart from the others is the high number of bonus stages you lot will encounter. After nearly every other level or so, in that location will be some kind of bonus stage such as playing rugby or running in the Olympic games. While information technology offers a much needed breather from the standard action plant in the game, they all base themselves on the same mechanics you lot already utilise on the normal stages for the most part. A few of them require some button mashing and other styles of control, but for the most part it's all about jumping and punching which makes it more of the aforementioned. It's not horribly executed, and to its credit most these stages work well, only they just don't offer enough to keep the game from feeling a bit redundant if you've already played any other platformer.

Alberto González returned to the franchise to score this game, and it would besides be his showtime (and simply) soundtrack on SNES. While quite enjoyable, information technology is much more subdued than his earlier works on NES and Game Boy.

The strangest part is the naming of the game, Astérix & Obélix. Sure both characters are featured and indeed y'all tin play as both, only the game was marketed and clearly shows a favoritism towards Obélix. By default you start as him, the intro shows him goofing around and his logo is three times the size of Astérix's logo on the packaging and even in the game itself. Information technology gets even more puzzling equally all the ports and releases that game later on the initial SNES and PC versions are named just simply Obélix in-game, only the packaging notwithstanding reads Astérix & Obélix. This might accept been done considering of sales concern by but marketing Obélix but peculiarly in the case of the portable version, information technology gets confusing why the titles differ.

The Game Boy version also offers the most interesting challenge and gameplay out of all the versions released of Astérix & Obélix. While at that place was a PC port released, it only increased the resolution while being a straight port of the SNES game. The Game Boy game is completely different. Every bit mentioned, the packaging refers to this game under the SNES title, but in one case you kick up the game it volition just read Obélix. You lot can choose to control Astérix, merely he's non the intended hero of this title. This was actually the lead version developed with SNES following, though depending on where you lived, information technology was released later than the SNES version. The SNES version does feel a bit rushed, and information technology might be because the determination to brand a xvi-bit version was fabricated a bit late in development, though at this point it's only an educated guess. The Game Boy game feels much more than polished and features some fluid controls, great graphics and another excellent soundtrack past Gonzales who clearly pushed a lot more out of the Game Boy than he did with the SNES. While the story and levels are the aforementioned, the layouts are completely different and just share aesthetic similarities. A number of the bonus stages are included too, though they are fewer and further apart. It was also 1 of the Game Boy games that seriously benefited from the Super Game Boy as information technology would requite you a nice banner and make the stage objects more distinguishable. The game would also meet a re-release in 1999 on the Game Boy Color, while the SNES version would exist released on the Game Boy Advance as part of the two-pack Astérix & Obélix Bash Them All. The GBA version has brighter colors and is fabricated easier equally every Roman now just takes one hit to dispose of, while the residue of the game remains the same equally its SNES parent. This game would as well feature the the box trade-in promotion at Parc Astérix.

Quick Info:

Astérix & Obélix (SNES)

Astérix & Obélix (SNES)

Astérix & Obélix (SNES)

Astérix & Obélix (SNES)

Astérix & Obélix (SNES)

Astérix & Obélix (SNES)


Screenshot Comparisons


Astérix et le pouvoir des dieux / Astérix and the Ability of Gods - Mega Bulldoze (1995)

French Comprehend

Uk Cover

Astérix strangely e'er had a nature of jumping back and forth to different developers, which always resulted in semi-sequels to different games which all had quite big gaps in quality. Core had their take chances earlier in 1991, and in 1995 they would yet again try to slap some sense in those pesky Romans.

Core had rather unsuccessfully tried to arrange the French comic into a platform game with Astérix and the Dandy Rescue. So when they got a 2nd chance, hopes were that they would bring out a more polished product than what nosotros had already seen, as their overall track record wasn't necessarily a bad one. Astérix and the Power of Gods was released in late '95 in France and early '96 in the rest of Europe. It would be the last sixteen-flake adventure for Astérix as the next generation of consoles were on the horizon.

Astérix and the Power of Gods would follow the same formula that the other games had mostly been post-obit. Astérix and Obélix are sent out to call up the shield that is used to hold upwardly Abraracourcix the village chief. The search takes them through all the corners of the Roman Empire. This basic storyline is taken from the volume Le bouclier Arverne (Astérix and the Chieftain's Shield) and the opening cinema actually uses pictures taken directly from the book, which all look very nice obviously. Yet after the opening cinema, the game follows no strict storyline from any of the books, rather each level representing different adventures. This is all standard stuff by now in the Astérix video game franchise, unfortunately. There is an over world map this time and levels must actually exist in a certain society as they frequently impact each other. You can enter and visit all levels, but some cannot be properly explored until a certain event has been triggered, ala Bionic Commando on NES. An example is that when you reach the end of the Gaul Wood, you fire a catapult with a burn rock within. This stone travels over to 1 of the Roman camps and sets information technology on fire so that you lot can walk in beyond the gates.

Astérix and Obélix have an increased gear up of moves in their arsenal since Core'south last game. While their normal punch is nevertheless a laughable excuse for an attack, you tin now grab stunned enemies and perform melee throws that take out all surrounding Romans much similar what was introduced in TMNT: Turtles in Time. You tin perform different kind of throws with simple button and direction combinations. There are besides magic potions and wild boards laying around that give the duo new super attacks. You tin can likewise use environmental objects such as crates, cauldrons and massive bowling balls to take out lined upward enemies and receive a wealthy corporeality of points. Every bit for points, you usually pick up coins of varying sizes and fruit, though there are likewise hidden gems that cannot be seen but if you touch them, a huge number pops upwardly onscreen with the amount of points it has given you. At the stop of most levels, you will either obtain an object or speak with a character that will tell you where to get adjacent, though at times their dialogue is a bit confusingly written and you lot'll won't be any smarter from the chit-conversation.

The game featured quite a broad variety of levels only information technology doesn't take too long earlier they experience very similar to i another. Everything is out to kill you, fifty-fifty more so than earlier. The enemies are quite cheap and lead to some fury inducing moments. Romans come in unlike shapes and sizes. The most common enemy is the normal troops which you'll find continuing around. Their primary set on is running into yous, which they'll almost likely succeed in as your attack requires them to exist pixel dot adjacent to you. The worst are those exterior of view. Romans can shoot arrows, rocks, fire assurance, anything you can call up of at you without being in sight and plenty of these objects are instant impale. Even wild boars kills y'all instantly. The level layout is for the most part acceptable just too many of them run their concepts into the basis. Even the Gaul village, which acts as a points and health refill spot, is massive and has five different paths to accept with none of them ever being necessary to visit. You can too exist killed in the village past running into bonfires or moles with rage issues, which is quite abrasive when you run low on life and energy. The level design is at times very good and feels fresh with scaling effects and puzzles a-plenty, simply all the cheap deaths y'all'll encounter will keep y'all from exploring them too much for treasures. The Pirate Boat is probably the all-time level in the game as it uses a special scaling effect that makes the transport rotate around. During this level, the screen shrinks in size in order to properly do this effect at full speed.

It really seems as if all the Astérix video game developers slept on the job when it comes to the concluding stretches of the game. Similar in the SNES game, this one also features no terminate dominate, no terminate puzzle, just find the shield in a treasure breast below the Roman bathroom. Just pick it upwards and the screen fades out. It was such an anticlimactic moment that it completely passed me by and I nearly prepared to set on my controller before realizing that the catastrophe cinema was starting to curlicue. The last phase is probably the easier in the whole game because information technology barely has any cheap kills or big enemies. Information technology's a bizarre feeling to just stroll through the last level of a game and have it experience so not-threatning.

The graphics are more than colorful and adequately faithful to the wait of Astérix compared to what Cadre put out with in The Great Rescue, but there still an chemical element of awkwardness to them despite the boost of quality. The characters look more than like rough caricatures than faithful representations of their source material, and the animation doesn't resemble at all their way of movement plant in the books or movies. The music is done by Core's Neil McGree and includes some catchy tunes as well as classical music which doesn't really sound besides good on the Genesis'south FM chip.

It's certainly not the worst Astérix game out there, and information technology does some rather nice things for a Genesis game thanks to being released adequately belatedly in its life cycle. The game is but only not generous enough and makes no effort to invite players to actually take their times to seek out the hidden treasures and points to detect because it will lead you to death. Finding all the treasures too brings little advantage, with the only difference being that you become the highest score on the leaderboard for others to crush. Had it done more with the world map system and given yous plenty extra lives, it would have been a much better game, simply in the finish, it's just a very linear, very difficult platformer which teases the feeling of cocky control over the progress. This would also be the terminal game to characteristic the Parc Astérix promotion.

Quick Info:

Astérix et le pouvoir des dieux (Mega Drive)

Astérix et le pouvoir des dieux (Mega Bulldoze)

Astérix et le pouvoir des dieux (Mega Bulldoze)

Astérix et le pouvoir des dieux (Mega Drive)

Astérix et le pouvoir des dieux (Mega Bulldoze)

Astérix et le pouvoir des dieux (Mega Bulldoze)


Astérix & Obélix: Die Suche nach dem Schwarzen Gold - Windows (1997)

Cover

This rare German only release actually goes dorsum to a comic that once before was also featured in a German exclusive game. Die Suche nach dem Schwarzen Gold is an interactive comic book that tells the story of Fifty'Odyssée d'Astérix (Astérix and The Black Gold), which was also the story told on C64 nearly 10 years before in Astérix und Obélix: Die Odyssee. This time information technology was done past Egmont Interactive, traditionally a comic book and magazine publisher.

Non much info tin exist found on this title outside of what is stated on a few High german websites. The game features the comic in its entirety told through the comic panels with full narration and sound effects. At certain points in the story, it volition give you the choice of playing a mini-game based on the current events taking identify in the story telling. Altogether there are six of these games, "The Hunt for Wild Boar", "The Pirates' Competition," "Sink the Ships", "The House of Edifis," "At the Gates of Tyre " and "The Barrels of Luck." Most of these only require you to move whatever playable object you have been assigned left or right like an old LCD game. In improver to the comic and games it likewise includes an encyclopedia of Astérix terms, locations, characters and history pieces, existence clearly geared towards the youngest of gamers. The narration is offered in French, German language and English language, despite the game being only released in limited quantity in Germany. Afterward the story is finished, you will get a loftier score which other gamers can challenge.

There'south little to no praise to be found past the few "lucky" players who have been able to play this. They all in unison cite terrible picture quality, amateur vocalisation actors for all the languages, overly simplistic and boring games and an incredibly small and insufficient encyclopedia feature which excludes major characters and events. Considering the prices some 2d hand sellers are request for the game and the assumed low quality of the product, it's probably one game that is best left rare and undiscovered.

Astérix & Obélix: Dice Suche nach dem Schwarzen Gold (Windows)

Astérix & Obélix: Die Suche nach dem Schwarzen Golden (Windows)

Astérix & Obélix: Dice Suche nach dem Schwarzen Golden (Windows)


Page one:
Intro

Page two:
Astérix / Obélix (Atari 2600)
Astérix et la Potion Magique
Astérix and the Magic Cauldron
Astérix und Obélix: Die Odyssee
Astérix chez Rahàzade

Page iii:
Astérix: Le coup du menhir
Astérix (Arcade)
Astérix (Chief System)
Astérix and the Slap-up Rescue
Astérix (Game Boy / NES)
Astérix and The Secret Mission

Folio 4:
Astérix: Caesar's Challenge
Astérix & Obélix (SNES/etc.)
Astérix and the Power of Gods
Astérix & Obélix: Die Suche nach dem Schwarzen Gold

Page 5:
Astérix & Obélix Take on Caesar
Astérix: The Gallic Wars
Astérix: Search for Dogmatix
Astérix Mega-Madness
Asterix & Obélix Fustigate Them All

Page 6:
Astérix & Obélix XXL / Astérix & Obélix Kick Buttix
Astérix & Obélix XXL 2: Mission: Las Vegum / Ouifix
Astérix: Rescue Obélix

Page vii:
Astérix and the Vikings
Astérix and Cleopatra The Game
Astérix at the Olympic Games

Page 8:
Astérix Brain Trainer
Astérix & Obélix Run into Cleopatra
Astérix - These Romans Are Crazy!

Dorsum to the Index


Asterix and the Power of the Gods Mega Drive

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